A downloadable game for Windows

This game was created for the 7 Day Roguelike Challenge 2020.

https://itch.io/jam/7drl-challenge-2020

You are a young girl exploring the monster riddled Restless Caverns, in search of the rare and elusive Crimson Ore. You can't fight on your own, and must trust your faithful dog to keep you safe as you explore and delve deeper.

[Windows Only executable. Single player. No controller support. Automatically opens in full screen mode.]


Controls: Keyboard only

- Arrows: Move current character and navigate menus

- Enter: Open pause screen

- Z: Backspace in menus

- X: Open actions menu, confirm in menus

- C: Switch current character

- E: Interact

- L: Look around the map

- M: View minimap



Download

Download
A Delver and Her Dog - 1.1 Bugfix 25 MB
Download
A Delver and Her Dog - Original 7DRL 25 MB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

Wooooooo

(5 edits)

This game is soooo cute! I love how smooth the execution of everything is from the camera to the translucent menus and the mechanics in general.

I just read your dev log and am not sure of whether you'll go on with the game. If you do plan to, I think it's totally worth a paid product on Steam or other platforms, with many of your original ideas + some thoughts:

  1. Mine should automatically mine the closest crystal(s) without you having to position the cursor on them.
  2. I feel like there should be a two-turn Petting delay or something like that...
  3. It'd be nice to have a maximum Praise reminder ("<dog's name> is already enthusiastic!"), haha.
  4. I feel like the music is out of place, personally...
  5. What is the point of using Rocks if you can't select a tile to throw them to?

This was one of the most polished games I've play for this 7DRL.  Love the art, everything is very well explained and easy to figure out or look back up.  And being able to alternate control solves one of my biggest issues with mystery dungeon style games where it feels like you have to wrangle your allies.  I would like for simple pass turn button since sometimes whoever you arent controlling steps the wrong direction, and the difficulty scaling could have been adjusted (felt like a big spike when encountering the spiders and orcs for the first time, but after leveling some more they were all a breeze on the way out).  But the game was forgiving enough to make it through.  Also some indication when you can take your next action would be a nice QoL addition since the time between turns can sometimes be inconsistent leading to sometimes trying to take actions before youre able. Also 2 tiny things, sometimes the white targeting cursor was hard to see because of the white outlines, maybe have 3 different colors for Creatures/UI/Interactables.  Also 1 time when ascending there were walls on both sides of the stairs and dog spawned inside one they hopped right out though.  Over all really well done!