A Delver and Her Dog - A 7DRL
A downloadable game for Windows
This game was created for the 7 Day Roguelike Challenge 2020.
https://itch.io/jam/7drl-challenge-2020
You are a young girl exploring the monster riddled Restless Caverns, in search of the rare and elusive Crimson Ore. You can't fight on your own, and must trust your faithful dog to keep you safe as you explore and delve deeper.
[Windows Only executable. Single player. No controller support. Automatically opens in full screen mode.]
Controls: Keyboard only
- Arrows: Move current character and navigate menus
- Enter: Open pause screen
- Z: Backspace in menus
- X: Open actions menu, confirm in menus
- C: Switch current character
- E: Interact
- L: Look around the map
- M: View minimap
Status | Released |
Platforms | Windows |
Author | Mental_Inaction |
Genre | Role Playing |
Tags | 2D, Cute, Pixel Art, Retro, Roguelike, Singleplayer |
Download
Development log
- 7DRL Day 7 Progress + Post-MortemMar 14, 2020
- Version 1.1 Released!Mar 12, 2020
- 7DRL Day 6 ProgressMar 06, 2020
- 7DRL Day 5 ProgressMar 05, 2020
- 7DRL Day 4 ProgressMar 04, 2020
- 7DRL Day 3 ProgressMar 03, 2020
- 7DRL Day 2 ProgressMar 02, 2020
- 7DRL Day 1 ProgressMar 01, 2020
Comments
Log in with itch.io to leave a comment.
Wooooooo
This game is soooo cute! I love how smooth the execution of everything is from the camera to the translucent menus and the mechanics in general.
I just read your dev log and am not sure of whether you'll go on with the game. If you do plan to, I think it's totally worth a paid product on Steam or other platforms, with many of your original ideas + some thoughts:
This was one of the most polished games I've play for this 7DRL. Love the art, everything is very well explained and easy to figure out or look back up. And being able to alternate control solves one of my biggest issues with mystery dungeon style games where it feels like you have to wrangle your allies. I would like for simple pass turn button since sometimes whoever you arent controlling steps the wrong direction, and the difficulty scaling could have been adjusted (felt like a big spike when encountering the spiders and orcs for the first time, but after leveling some more they were all a breeze on the way out). But the game was forgiving enough to make it through. Also some indication when you can take your next action would be a nice QoL addition since the time between turns can sometimes be inconsistent leading to sometimes trying to take actions before youre able. Also 2 tiny things, sometimes the white targeting cursor was hard to see because of the white outlines, maybe have 3 different colors for Creatures/UI/Interactables. Also 1 time when ascending there were walls on both sides of the stairs and dog spawned inside one they hopped right out though. Over all really well done!