7DRL Day 3 Progress


After writing my log yesterday, I was feeling a little bit daunted by just how many features still needed to be implemented. I decided to implement a few quick UI and quality of life features just to get things rolling. I started off with putting in a working mini-map.

I followed that up by adding in a working pause screen that lists off a reference for controls.

Then I put in the ability to look around at things around you and pan the camera.

After all of that my motivation was really starting to come back, so I decided to go ahead and implement one of my more important features: a noise system! Doing various actions will create noise nodes that spread out a certain distance from the source of the noise. When you’re controlling the dog character, you’re able to see these nodes with your superior hearing.

I started to put in basic enemies that will be alerted by these noises and move towards the player.

I wasn’t intending it, but I was also able to get this neat little side effect where the dog is able to see where active enemies are moving in the darkness.

After all of that I went to sleep. Today was my first day back at work, so I was only able to put in dev time during my breaks. Still, I was able to make it so that enemies are capable of attacking you, the dog is capable of attacking them, and all entities now have proper stats for HP, ATK, and DEF.

Other than that, I mostly just fixed a couple of smaller bugs that popped up while testing other features. I also spent a lot of downtime today planning out just what content I want in the game and how I want to implement it. If I keep working at it, I should hopefully be able to get it done by my deadline at Midnight Friday.

Get A Delver and Her Dog - A 7DRL

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